objects2

Learners must find an object to fit various themes. Fact-files give snippets of information to assist decision-making.

Image of menu screen taken from the Big Box interactive.

We created themes based around some of the galleries and collections found in the museum, and represented them with modern icons.

Image of curator decision point taken from the Big Box interactive.

The curators from the museum introduce each task.

Image of decision point taken from the Big Box interactive.

We included additional questions to test the player's knowledge of conservation techniques.

Image of public gallery screen taken from the Big Box interactive.

A gallery space provides an opportunity to share collections and find out interesting facts about them.

objects2 Image of menu screen taken from the Big Box interactive. Image of curator decision point taken from the Big Box interactive. Image of decision point taken from the Big Box interactive. Image of public gallery screen taken from the Big Box interactive.

My Big Box

An interactive game aimed at 7-11 year olds was required for the re-opening of The Royal Albert Memorial Museum and Art Gallery (RAMM) in Exeter.

We designed this educational game which invites the player to choose from a vast range of objects taken from RAMM’s huge collection and then showcase them in their own exhibition case. The game encourages exploration of the Museum’s collection, whilst revealing interesting facts.

An online gallery space allows learners to save and compare their exhibition boxes with others.

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