Learners are able to compare their own answers with those of academic researchers.
Participants are asked to give their opinions on the validity of a variety of statements surrounding the conditions.
Feedback was provided both in the form of further detail and in a comparison between your opinions and those of other participants.
We created bespoke illustrations to support each question.
There were 3 different quizzes: one for dyslexia, one for OCD and one for autism.
The Open University wanted a way for learners to explore the subjects of OCD, dyslexia and autism.
We created a series of quizzes to test people’s knowledge about these topics and decipher facts, myths, and areas where the jury is still out. The quizzes were built in HTML and include a public poll function which allows users to compare their answers against those of other people.
By combining a social element with the natural competitive quiz instincts of the user, this game encourages link-sharing and replaying, increasing educational value.